Xenoblade Chronicles 2 Caused My Disappearance
I'm back! Finally...
Had a lot on my plate lately but I can finally come back to hopefully regularly update this blog. And a lot of things have happened since I last posted. E3 2018, Avengers: Infinity War, and I'm also another whole year older! Time is flying by real quick.
But the real reason I was gone wasn't because of real life. No...no...it was because my fake life that had encompassed all that I would know. A fake life that I had constantly kept at my side through the months, checking on it every free moment that I possessed. That life was called Xenoblade Chronicles 2 (XC2). And while I certainly did not finish the game completely, I don't think I will touch this game again (this sounds worse than I make it out to be).
Xenoblade Chronicles 2 is a large- wait, no- vast game. It's got so much space in it that I think the Witcher 3 world map could fit inside with room to spare. This is just an estimation, I could easily be wrong. But if anything, XC2's art direction and scale is so fantastic and awesome that I feel, once experienced, any gamer would agree with the previous statement.
Nothing like hunting some steak at sunset |
People live on that thing... |
Xenoblade's gameplay also suffers from the same problem. It's got so much content and depth but doesn't seem to explain it well or execute it well. There could be small seminars given to explain each facet of the XC2 mechanics. Everything layers into everything else so that you have to constantly monitor your equipment and Blades (characters in the game that act as your weapons) to survive. The game almost requires it, since the "real-time" battle system is mainly built like an MMORPG. Auto-attacking is the filler damage that isn't meant to kill. These attacks are meant to help build your special skills up which can so some damage. And it's soon apparent that strhese skills aren't enough and the special skills isn't where the game stops, it keeps going. There's blade combos, driver combos, fusion combos...different levels of combos. Then there's a chain attack that gets better if you stack up your blade combos. Not to mention this stuff is already on top of the normal JRPG combat tropes of doing element roshambo and administering status effects to help ease the difficult of the battle. Over-leveling can help, but the grind for experience can take forever if not executed properly (i.e. combining all 'dem combos and such give more experience)
It's totally intentional that you look like Megaman X by the end of the game... |
Next time on Dragon Ball Zzz.... |
With all the terrible things I have to say about XC2, it makes me wondering why I stuck around to finish it. Part of the reason must have been so I could write this review. But the other part must be that I'm terribly addicted to JRPGs. I like to play them, especially if the battle system is unique and not completely vanilla. I did enjoy my time with the original Xenoblade Chronicles for the Wii, but that may be due to the lack of JRPGs on the system. Operation Rainfall had to be created just to petition for that game to come the West.
Thankfully, my next game isn't a JRPG. So hopefully the breath of fresh air will help me come back to my senses.
P.S. This game almost requires a guide. I didn't want to look up how to get every Blade in the game, but I had to. You could say it was my last resort...
SUFFOCATION...NO BREATHING...DON'T GIVE A F$#@ IF I CUT MY ARM, BLEEDING! |
Comments
Post a Comment