Xenoblade Chronicles: A much needed energy boost for the Nintendo's dying system
The one thing I liked about the Wii is that it
never made any promises about its graphical capabilities. It knew that all it
had was a last gen system using an innovative system of controllers. And it
went with that. They tried so desperately to re-invent gaming they soon lost
sight of some of the hardcore crowd who wanted Mario and Zelda and Metroid (in
high definition, obviously). Of course Nintendo delivered but only had a superb
outing with the Mario series (Galaxy 1 and 2, and the New Super Mario
Brothers). Zelda suffered some criticism with Twilight Princess and many
thought Skyward Swords came into the ball game way too late however good it may
have been. Metroid Prime 3 was amazing and probably one of the better titles on
the Wii but most fans still have a bitter taste left in their mouths from
seeing the horrors of Metroid: Other M.
Other first party games did come
into the mix like Kirby and Donkey Kong. But third party was usually left out
in the dark. Many developers thought of
it as more work and less pay off to create on the Wii after Microsoft and Sony
created their own motion control schemes. Other developers just didn’t try hard
enough.There was a dead period when it came to my Wii. I remember it collecting
dust, only brandishing the controller so I could play Super Smash Brothers
Melee with my friends every few months. I bought a couple games for it but none
of them were really enough to keep me occupied or they were just really
forgettable. That’s when Operation Rainfall happened and I thought the Wii
would have one last final chance at becoming a system worth using again.
Xenoblade
Chronicles was a breath of fresh air for me: A JRPG that follows many Japanese
tropes but with its own Western (semi-Mass Effect-y) way. The story is nothing
to write home about however epic it may be. I mean, it’s just the same old “unsuspecting”
boy with a mysterious past able to wield a sword that no one else could wield.
He doesn’t like killing and always shares the same ideals as Mother Teresa.
Everything is about friendship and non-violence. Sure, they are on a giant
slumbering behemoth and sure, the boy can see into the future, but the world
you’re in doesn’t necessarily shape the story. But the best part of video games
is that an amazing story is not necessarily needed
to make a compelling game.
Here was an open world RPG that
shared a world as big as some MMORPGs. The world was vast. Each area felt unique
and was pretty fun to explore. The best part is that exploring led to rewards
and tough battles (which in themselves led to rewards as well). So getting lost
in the world wouldn’t mean doing nothing; you’d always felt like you were
getting stronger. The world slightly changed and some places were destroyed
which made things annoying at times but at the same time it made the world
dynamic and believable. Being able to look out and see the other robot towering
over you added to the games sense of scale. The two giants fighting were huge
and were always a consistent reminder of the scale of the game. I always felt a
sense of surprise and wonder when getting into the next part of the giant with
its aptly and cleverly named body part dungeons. Yet the characters detail
suffers from the lack of the Wii’s processing power. It made the entire game
fuzzy and not welcoming to play for long hours at a time (and the game
is…really…really…long). And this is where all the good things, no, amazing
things about the game actually becoming obstacles in enjoying the game.
So
let’s go through the list like any good gamer would. I already touched on the graphics so I’ll
just give some more analysis as to why a big, open, and diverse world can
become annoying in Xenoblade. I’ll delve
into quests a bit later, but in order to get some cool rewards in Xenoblade,
you must collect “collectables” and fill out your “collectopedia.” Collectables
are just weirdly named items that appear as blue orbs randomly around the map.
Getting them requires either luck or knowing the right NPC to trade to. Now
this is where the graphics come in effect. It’s sometimes very difficult to see
many blue orbs, especially in later levels where other “orby” colors exist as
part of the décor. It gets annoying for those 100%-ers when you spend literally
hours trying to find the orbs.
It looks beautiful, but ultimately falls short when in motion |
Some
the Wii’s graphical limitations also inhibit the completion of side quests in
the game. Many of the side quests are signified by a white/red exclamation mark
on your mini-map. The only problem is the radius in which you must be to see
these exclamation marks is extremely small making the markers somewhat useless.
This is because the Wii can only render so much space at a giving time. Sometimes
you won’t see some enemies until you get close to them (which can be a problem
when exploring). Some NPCs don’t appear for a while after quick traveling. And
though I’m not one to be a stickler when it comes to graphics, I couldn’t help
but feel like I was playing a last gen RPG every time I booted up. Games like
Mario and Zelda don’t have stellar graphics, but it’s good enough to not care
about. Hence you don’t “feel” like the graphics are subpar when you’re playing. Xenoblades graphical short-comings are so
apparent, that I believe it becomes an issue when playing.
There
really isn’t anything else to complain about in Xenoblade except for maybe the
story. But the story is easy to ignore since most of the time you’ll be
pre-occupied with all the other goodies loaded into this game. Side quests are
an enormous part of the game and when I say that, I really mean that they are
an ENORMOUS part of the game. You’ll be spending the better part of your stay
on Bionis fetching items, talking to village people, and fighting enemies that
are off the beaten path. It took me over 130 hours to beat Xenoblade
Chronicles, but I didn’t even finish the game completely (had to stop
somewhere). The plot sometimes get a bit far removed when you’re off finishing
sidequests, and so I found myself caring more about the townsfolk rather than
the main antagonists and protagonists.
By the end of the game I didn’t have a clue as to what was really going
on which was okay, since well…the ending didn’t need that requirement. Think of
it as an Assassin’s Creed type of ending (yeah, a head scratcher).
Combat is fast, furious, and keeps you on your toes. |
Lastly,
gameplay is where Xenoblade excels. It’s fun, fast-paced, and strategic. Taking
down later bosses and enemies require almost a mastery of the combat system. Much of the combat revolves around setting
your party’s “arts” and interspersing them while your party auto-attacks. Much
of your survival is in the timing of using the arts against enemies’ arts. Successfully landing attacks builds your
“chain gauge” which when filled can be used to initiate a “chain attack.”
During your chain attack, the battle freezes and your party takes turns using
arts against one foe. Nothing feels better than taking down a huge boss with
one of these things. One other gameplay mechanic worth mentioning in Xenoblade
Chronicles is the way the Monado is able to see the future in battles. This can
be a boon when battling tough foes because it can help the player in
strategizing defense moves. Monolith did a great job designing each characters’
moves because they all feel unique and fun to play. The only complaint I would have in this department is the way levels work. In almost every scenario, if you're over five levels below an enemy (especially if it's a boss), you will miss most of your attacks. I guess the reason is that your accuracy is too low. On the other hand, once you're over five levels of an enemy, they don't even try to attack you. It gets annoying when you come up against a boss and have to spend dozens of minutes fighting because of plethora of misses you will produce.
I
always feel like Xenoblade would have been one of the best games of the year if
it had been on a more powerful system. It’s not because I hate the Wii, I just think
all the problems of this game would become strengths if it was put on a more
powerful system. I really encourage
people to pick up this game and give it a good spin. The sprawling adventure
and the deep combat system will leave you feeling impressed though maybe a
little underwhelmed. All in all, this game does show that the Wii still has
some fight left in it. Here’s to hoping Last Story and Pandora’s Tower are of
better or equal caliber.
Credit goes to Konachan |
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