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Showing posts from June, 2016

Crappy Number Nine

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About a year ago, I wrote  this piece about  Mighty No. 9. I was pissed about how that Kickstarter project was being handled and made my thoughts as clear as I could. But now the game has finally been released and the game's code was sent to my inbox. I hesitantly installed the game with what little hopes I had. I kept thinking that those damning reviews were based off of the negative press surrounding the game and they were missing the little gem that would be Mighty No. 9. I was hoping a little bit of old Megaman nostalgia would seep into my heart and warm the cold, calculated core of my critical heart. But even the tiniest bit hope  I had was lost. when I started up the first level. Mighty No. 9 does not play well. Might No. 9 doesn't feel like a four million  dollar game that took three years  to develop. It feels budgeted. It feels stripped of detail, content, and charm. And most of all, it's not fun. To give it some iota of...

Interstellar: A Look At Its RPG Elements

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Around a month ago, I finally got to watching Interstellar and it got me thinking about how much that movie played out like an RPG (role playing game). [Spoilers of the movie below] Intestellar's  Story: In Interstellar  Christopher Nolan creates a well thought out futuristic universe. Earth's population find themselves in another dust bowl where food staples are becoming extinct. The population is slowly dying off due to the dust and mankind is on the brink of giving up. Matthew McConaughey's character, Cooper ,  is fixated on his family and trying to raise his daughter and son with the help of his father-in-law.  Cooper, however, used to be an electrical engineer, and loves chasing down stray "runaway" drones and other tech. His daughter, Murph (or Murphy, in reference to Murphy's law), and himself discover the location of a secret NASA facility where they are trying to send astronauts to potential habitable planets. Earth is apparently dying and ...